Interview: Chris Graham of Chris Graham Mastering

Chris Graham HeadshotChris Graham is the people’s mastering engineer. Self-taught, humble, and wise beyond his years, Chris runs a successful mastering business from his home studio while also being a dedicated family man. He succeeds not only on the basis of his considerable skills as an engineer and systems builder, but also on his accessibility, his genuine love of music and people, and his affinity for bad puns and dad jokes, something we absolutely have in common.

Chris also co-hosts a hugely popular podcast called the Six Figure Home Studio Podcast with audio engineer Brian Hood, which I’ve been addicted to since I stumbled across it. In the podcast, Brian and Chris offer a nonstop stream of wisdom nuggets and truth bombs for the aspiring home studio owner. Chris imparts the podcast with his zany humor, his knack for metaphors, and his amazing skill at distilling the teachings of others into easily relatable lessons.

I was lucky enough to get Chris to answer some questions for me about how he got started, how he selects clients, his soon-to-be-relased software tool Bounce Butler, and even his favorite place to eat in his town of Columbus, Ohio.


Why did you decide to focus specifically on mastering instead of mixing and production?

I started out focusing on production. I learned how to mix to serve my production projects, then I learn how to master to serve my production projects when they ran out of budget. It turned out that I was naturally much better at mastering than I was at anything else. I would get customers’ reactions when I produced a project, like, “hey, looking forward to the next project”. Then I’d master a project for a client and they’d be like (funny voice) “OH MY GOSH – YOU’RE GREAT!” Whether it was true or not, it definitely motivated me to get into [mastering].

I also had a mentor that told me I could do mastering for a living after I mastered a project for him when I was just starting out. I didn’t believe him at first, but then eventually I did and so I went for it and it worked out!

Do you miss doing mixing and/or production, and if so, what do you miss about it?

I do miss producing, but I miss the part of producing where I’m helping an artist with their mindset and with becoming the truest version of themselves. I could see myself producing again. However, I probably would be a pretty hands-off producer as far as tech goes. I’d want an engineer do the tech part and I’d want to do the inter-relational stuff and self-actualization stuff with an artist helping to be the best version of themselves.

That’s not that dissimilar to the business coaching thing that I do — I’m talking to people about their mindset around growing their business within the music industry. Most of that’s about overcoming bottlenecks and fear issues and psychology issues and just learning how to be the truest version of themselves. So I can see myself doing that. Mixing though – I don’t think I could ever do that for a living, I don’t think I have the mindset for it. But, it would be really fun to someday mix on an analog console. That to me is exciting. Like a little bit of outboard gear, but mostly just a big console with built-in compression, that would be really fun!

What’s your favorite thing about mastering music for a living?

My favorite thing about owning a business is not having a boss, for sure. My favorite thing about mastering for a living is when I sit down to actually do the mastering, it just feels natural. It feels like riding a bike. I find mastering very extremely relaxing. When I’m sitting down with a record, whether it’s death metal or jazz or folk music or Indian, it’s very relaxing for me to sit down and to try to make that art create more goosebumps when I listen to it. I love it.

What’s the hardest thing about being an independent mastering engineer?

Initially I thought the hardest thing would be finding customers — that turned out to not be the case. The hardest thing is once you find customers, what do you do about it, and how do you handle all those projects? All the organization is very difficult, which is why I systematize all my stuff, more on that shortly.

How did you settle on your DAW of choice?

I tried everything, and eventually settled on a little tiny app called Triumph. It’s no longer for sale, but hopefully someday it will be again. Triumph is awesome, it’s just for mastering, it’s great and it really worked well with my workflow. This is really a workflow question, which DAW you choose — they all basically sound identical.

[Note – Triumph was removed from the Apple App Store in 2017]

Has your mastering plugin chain changed much since you started? How often do you revisit your chain and workflow?

Yes, it changes in some way, shape, or form constantly, depending on the project, but also as I’m experimenting and figuring out things that I like more. Nothing sounds more boring to me than to just settle on a chain and never change it.

What is your take on the ongoing analog vs digital debate?

My take on the ongoing analog versus digital debate is that any debate that says the answer is A or B is a false debate. Sometimes analog is better, sometimes digital is better, depends on the project, on the engineer, depends on a whole slew of things.

What do you think is the most important part of your mastering setup: monitoring, A/D converters, other?

The most important part is these babies right here (indicates ears). The second most important part is whatever makes the noise that these babies hear. So monitoring, hands down.

What is your criteria for selecting projects?

One — how fast do they need it, two — can they afford me, and three — is their music fun to listen to. I’ll work with just about anybody, so long as the time frame and the budget is there, and so long as that they’re not advocating for things that I despise, like violence against women. But generally the thing I love the most about mastering is making something better, bringing out the nuance and increasing the number of goosebumps I get when I listen to it. Obviously if the project came in and it was nothing but distortion I would have an honest conversation with that artist. But I generally I like to work with as many people as possible.

Do you turn down many projects?

Yes, specifically for turnaround time. If they want it next day, especially with a first-time client, that’s a big red flag. And especially if they don’t want to talk to me. I like to talk to people. I like to get a feel for their vibe when I’m working on a project, and if they’re just like “I don’t want to talk, just master this and have it done by tomorrow” then I’m like, uh, yeah, probably not.

Knowing some of the things you know now, what would you do differently in the beginning?

Damn near everything. (laughs) For more on that, check out my podcast the Six Figure Home Studio Podcast, it’s available everywhere and pretty much all I talk about is what I would do differently when I was starting out 16 years ago.

What advice would you give someone who wants to get into audio mastering?

I would say get really good at all the other parts of making a record and then graduate to mastering. The biggest red flag for me is when someone says “I want to be a mastering engineer, and I graduated from college last week!” Cool, either go intern or go make a lot of records. That would be my advice. When you’re mastering there’s over a thousand potential problems that you can have to try to address and help the client address, and it’s very difficult to do that if you don’t know all of those problems. The other thing is if you’re brand new it’s difficult to convince anyone to hire you, because why would they hire you when there’s a bunch of other people with more experience?

So that’s tricky, that’s probably something you need to overcome, and I would just say I’m not really happy with my answer this question so far (laughs) but I would just say it’s really important to serve people. Don’t think about what it is you want to do for a living, and what you want validated by people giving you money. Serve people. Figure out how to help them get where they’re going, and to do that you need to figure out where they want to go. So ask a lot of questions, be kind, treat people the way you want to be treated. I find that lot of people are attracted to mastering (and I think I probably was too) because it’s kind of an elite thing of like you get to say “actually…” all the time or “well, and…” all the time, so correcting people seems to be a common trait among mastering Engineers. Now I’m definitely guilty that as well, but basically don’t get into mastering because you want to be people to think you’re smart.

One of the things that really impressed me about your story was the way you automated and systematized your process. How did you find you had an affinity for scripting and automation?

I do not have an affinity for scripting and automation, I have an affinity for efficiency, and scripting and automation is how I do that. With mastering, I also have an affinity for wanting to show up and do art, and not do anything else. I can get into my mindset, into my flow state instantaneously because of my automation, and that’s what I’m all about. Being able to get in, drop in, do the art and be the creative guy, rather than be like (funny voice) “I’m going to relabel this file, and then I’m going to drag and drop this file, and then I’m going to relabel this folder…” all that crap I don’t have to do because of my systems. I get to art for a living, which I love!

Speaking of systems and automation, I understand you’ve been working on a program called Bounce Butler to automate one of the more time consuming parts of an engineer’s job, can you tell us a little bit more about that?

Yes! Bounce Butler is awesome, I made it about a decade ago because I would bounce files instead of having dinner with my family. It sucked. So I made an app that I could put a bunch of session files into. and it would bounce it in whatever software I was using, whether that was Pro Tools, Logic, Digital Performer, Cubase, Ableton or whatever. It’s basically a render management software.

It’s currently in Early Access and my hope there, my number one mission, is to bring freedom. That’s what I’m trying to do for people and my hope is that it brings a whole bunch of audio engineers a lot more free time to either spend more time working on their business rather than for it, or to go live their frikkin life while their computer bounces out all their renders. I can’t believe that that feature’s not included in like every software out there but it’s not for some reason so I made it for you. Check it out at bouncebutler.com!

Nice! Thanks again for taking the time, Chris! Last question – what’s your favorite restaurant in Columbus?

My favorite favorite restaurant would be Commune, it’s a vegetarian restaurant that’s fantastic. It’s brand new. My favorite based on frequency is Northstar Cafe, I go to Northstar Cafe at least three times a week. Third place goes to Brassica. Brassica’s incredible.


Find Chris Graham on the web

Chris Graham Mastering
Bounce Butler
The Six Figure Home Studio Podcast
The Six Figure Home Studio Facebook Group
Chris Graham Instagram

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Interview: Stevie Caldwell

Stevie Caldwell is a mom, a software developer, and an amazing singer/songwriter who fronts her own solo music project called And Then There Was One. She started this project in 2014 after breaking into the Boston music scene with bands October Arrest and Six Times Seven. Seeking a more personal outlet for her soulful, sometimes heartbreaking lyrics, she decided to try it her way and hasn’t looked back.

Her influences range from Fleetwood Mac to System of a Down, and her talents as a lyricist and singer shine through in her well-crafted melodic and sometimes angsty 90s flavored alternative rock.

I know Stevie from social media, where she joins me regularly in my weekly DIY Music Chat to discuss songwriting, guitar pedals, and fitting music into an already full life. I was very pleased when she recently agreed to answer some interview questions.

Her new EP entitled “You. Me. Us.” comes out at the end of February 2018.


Tell us a little about yourself and how you got started with music.

One of my favorite memories that I like to share is from when I was about 5 years old. I had one of those long-handled push toys with the balls in the hopper, and my mom had just bought me this fake Mickey Mouse guitar. I was standing in my room, the push toy propped up on a chair so that the handle stuck out like a microphone, strumming this guitar, and singing along to “Rosanna” by Toto. So, that’s been me from the beginning. I didn’t get around to getting an actual guitar until I was 16, but before then I had notebooks full of fleshed out songs that I would sing out loud to myself, imaging the accompaniment.

What is the inspiration for the name of your project?

I was in a 3-piece band that wasn’t doing much in the way of gigging and I really, really wanted to do that more. I decided to start my solo project to scratch that itch, and also to have an outlet for the many songs I was writing that didn’t really fit the style of our band. “And Then There Was One” was kind’ve separating out from the other band members and starting my own thing.

What guides your creative process from song to song?

My song ideas usually come from a snippet of a melody that I’ll get. I have an app called TapeMachine on my phone that I use to sing my ideas into so that I don’t forget them, although I really like the advice I heard from another musician friend about how if you can’t remember a melody a few days later, it probably wasn’t that good. Then I sit down at my computer and hash it out. Other times, if I’m trying to practice the art of not waiting for inspiration, I’ll sit down and literally scroll through drum samples for inspiration. Sometimes I start with guitar, sometimes bass. It all just depends, but I guess I don’t have a set method.

Tell us about your recording process and how that’s evolved.

I’ve gone back and forth a lot on how I record. I mean, I started out in my bedroom with a 4-track recorder! When I first started with And Then There Was One I thought I had to record in a studio. It was a great process, created two awesome, well-produced tracks…but it was not a sustainable model due to cost. I moved into bedroom recording, direct in for my guitar and bass, drum loops, and using my room to record vocals. The results were okay but not great. Discovering that you could hire drummers to play on your stuff remotely was a game-changer for me, as we finding a studio willing to let me bring in my own equipment and just use their space for vocals. No more being afraid to belt it out in case the neighbors overheard or anything.

How often do you play live?

Roughly about once a month.

What type of gear do you use when you play live, and is it different now than when you started?

I have a pedalboard, like a big girl! But seriously, yeah, very different. When I started gigging I was using a modeling amp, but I found it prohibitive when I wanted to do quick switches between effects (like going from clean to dirty) because it would cut out for like a millisecond, but it was enough to be noticeable. I even reworked a song to allow for a pause while I changed presets it was so bad. I eventually moved to using pedals because it was just a smoother transition. I have the same modeling amp though, and I mainly use it for the amp presets and not any of the effects or mods.

How do you balance music, work, and family life?

Family first! This is one of the reasons (just one, mind you, because there are plenty of others) that I won’t ever be a real touring musician. There’s a part of me that thinks it would be fun to experience road-tripping like that, but then I think about how much I would miss my wife and kid while I was gone. So for me, short stints a couple of hours away is probably as far as I’d ever go, if anyone wanted me there! I try to keep work 9-5. I’m both lucky because my 9-5 is also something I dig (working with tech) so it’s not like my days are awful, but because of the industry I’m in there can be a lot of bleed-over into my personal life, what with being on-call and stuff like that. I go through phases with music where, if I’m feeling really inspired I’ll spend every night after work working on something in the studio.

What are you working on now?

Been trying to push this EP out the door for freaking ever!

What are your long term goals for your music?

I mean, I would be super happy to just be a known entity in the local music scene. Here in Boston there are bands/performers that everyone knows, that get really good crowds at their shows, that are always nominated for the Boston Music Awards and getting write-ups in Vanyaland and stuff like that. I think I would be pretty stoked if I got to that level.

What is next for And Then There Was One?

More music, hope to make a music video in the near future, and definitely I’ll be working on another EP once this one is done. Until then, just continuing to release singles every few months as well. And then next: Venus!

Thanks for your time!

Her new EP entitled “You. Me. Us.” will be out at the end of February 2018.

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Find And Then There Was One on the web:

website: http://www.andthentherewasone.net/
Bandcamp: https://attw1.bandcamp.com/
Facebook: https://www.facebook.com/pg/andthentherewasonemusic
Twitter: https://twitter.com/ATTW1_music
YouTube: http://www.youtube.com/user/ATTW1music

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Interview: Replicant Theory

Replicant Theory LogoReplicant Theory is a one man progressive metal/alt-metal music project spearheaded by a multitalented man named Drew. His cinematic-sounding heavy music has been featured in video games and film.

This week marks the release of Replicant Theory’s concept EP called Reactor Zero, a cinematic journey through a dystopian future, full of Drew’s typically tight riffs and sweeping synths that weave a fabric of compelling cinematic music that draws you in and takes you on a ride.

We connected online and his story resonated with me as it was similar to my beginnings with my own one man music project, Mojo’s Army. I jumped at the chance to interview him and discuss the inspiration for his music project and his passion for guitar mods.

 


Tell us about how you got started with music.

I have always had a love of music. I had my first acoustic guitar when I was about 13, but things never really took off. I bought a cheap Memphis knockoff Les Paul when I was 16 and the drive to be a “Rock Star” started to form. I started bands with people in high school and briefly played in a classic 80’s metal band when I was 18. From there I was in and out of several projects that did not catch on. My solo project, Replicant Theory, started up in the mid 2000’s and has been my predominant focus since.

What is the inspiration for the name of your project?

I was in college taking a course on Greek Mythology (great class by the way) and was inspired by the story of Prometheus, who stole fire from the gods and was tortured for eternity because of it. I did several searches on the name Prometheus Theory and discovered a poem with the same name. I figured that the name was taken because of that, and thought for a while on how to define the music I was working on. I like the word “theory” but I needed something original to go with it. Looking back, I think one of the members of the band Orgy had a brand of clothing dubbed “Replicant” and also it was a reference to Blade Runner (or “Do Robots Dream of Electric Sheep” by Philip K. Dick (a personal literary favorite)). I scoured the internet for anything called Replicant Theory and it was not in use or nothing popped up. The name was mine…

I did the same with a short list of my own project names.
What guides your creation from album to album?

Honestly, up until now I have not necessarily had a plan or a road map for the music I write. The initial Replicant Theory album was a collaboration with a very talented singer named Matt Gates. He had job opportunities out of state and I became solo at that point. The “Polaroids” album was a collection of music from the early sessions and what I had worked on since. I released it as a way to put my musical past behind me and start fresh on new ideas. The “Return EP” was my first iPhone-recorded album and was five songs that I had recorded for different games and projects. My new EP “Reactor Zero” was a focused concept album from start to finish. It was the first time I had done something like that. As I move forward I will probably have more focused releases that may have a conceptual tie-in or a stylistic one.

What in your mind is the difference between an EP length project and an LP length one?

I guess technically an album would be 8-12 songs that would be between 45 minutes to 60 minutes. An EP is 3-5 songs. (some Prog bands don’t count because 3 songs might be an hour…) For me as an artist I am transitioning to only doing EP’s. I want freedom to pursue an idea with out being tied down to spending the time to release a full album. One thing frequently talked about in podcast’s and blog’s is to always be releasing… EP’s allow me to cycle quickly and explore an idea with out getting tired of it or losing momentum.

Tell us about your recording process.

I generally will start with either a synth line, drum pattern, guitar riff or bass riff and flesh out a song from there one track at a time. I will brainstorm on one instrument based on the one or two riffs that I have initially com up with. Usually I generate 10-20 riff variations and alternate parts. From there I go through and edit down my ideas into a cohesive song. I record everything direct into iOS Garageband and then mix and master everything on my Mac in GarageBand when I consider the song to be finished. If I start to incorporate an acoustic guitar or vocals I will bring out a condenser mic, but nothing yet has required that.

What type of gear do you use, and is it different now than when you started?

Well, I record everything on an iPhone using iOS GarageBand. I use an IK Multimedia iRig PRO interface for audio and MIDI input, an IK Multimedia Blueboard for preset switching and an M-Audio expression pedal for Wah-Wah and other effects. I use apps for all guitars and soft synths. Primarily I use JamUp Pro for guitar and Redshrike, Cassini and DRC for synths. I use real guitars, basses and a 49 key M-Audio interface for synths. I do not use pre-made loops for main audio because I do not view it as making music. If I want a loop I will try to sample a real world sound and mess it up through processing to get it to where I want it.

In the early days, I used an Alesis SR16 drum machine, a Line 6 Pod and a Yahaha MD4S Mini disc recorder. I transitioned to Cakewalk, which is a piece of crap software. If people like Cakewalk, good for them, it was terrible for me. From there I discovered GarageBand and everything just worked. I have used some form of GarageBand for 12 plus years…

For physical instruments I could make a laundry list of regrets of what I have parted ways with. I tended to purge gear when I would quit (I seriously regret letting some of them go at this point in my life)… Currently I use 2 Fernandes Vertigo X’s with a serious amount of modifications, an Archer P bass with a Seymour Duncan Quarter Pound pick up, a M-Audio 49 key controller, an IK Multimedia Blueboard and an M-Audio MIDI expression pedal.

So you work primarily in Garageband? Have you ever considered switching to Logic Pro?

For DAW’s, Garageband has worked well for me. I am not a pro and really do not make money in justifying spending money for a fancier DAW. I look at it as if it’s not broke and works well, don’t change… unless it is a guitar and then all bets are off to see how much you can do to it!

Good segue to your passion for gear modifications. How did you get started with gear mods?

The first “mod” I had was a failed attempt to refinish the cheap Les Paul knockoff Memphis guitar. The next one was cutting the signal of an Ibanez Iceman X neck pick up to create a kill switch. Another cool one was fixing a beat up BC Rich Ironbird. The major mods happen a few years ago when I started to upgrade the Fernandez Vertigo’s that I currently use. The first was installing a Seymour Duncan Invader pick up… from there it was replacing all of the pots, capacitors, adding a kill switch and jacks… Ripping apart electronics and making new instruments has become a passionate hobby… At this point, every stringed instrument I own I have tinkered with or performed successful repairs on. I fully admit to being a guitar gear-head and don’t consider an instrument “mine” until I have tinkered with it somehow…

Replicant Theory Mod

Tell us about your favorite mod project.

My favorite mods would be what I have done with my 2 Vertigo’s, Dingus and Livingston. (Yes, I named my guitars…) I gutted every electronic and installed all new guts… They went from having a crap stock pick up to a Seymour Duncan Invader with a coil split. New pots for volume and tone, capacitor, jack and kill switch… For playing distorted they are as evil as any guitar could sound… for cleans, I pull on the push / pull pot and go from a classic muddy Gibson humbucker to a bright Fender Strat in the bridge… They are exceptionally versatile single pick up guitars… I focus on playability over anything else and would not trade these for anything else… Try to find a Fernandez X single pick up model with out the built in Zoom processors and I bet you can’t… (I sometimes try to find another and I can’t).

Once I finish a few major home repair projects I will be breaking apart the Vertigo’s one at a time and refinishing them. I will be steampunking out one and turning the other into a futuristic instrument…

What are you working on now?

I am having fun playing bass in a local band called Ignition89. It is an outlet for me where I can write songs with a singer to sing them for me and I just get to go nuts playing bass guitar… I really like to rapid fire song write with the singer/guitarist.

For Replicant Theory, I am working on a handful of collaborations on older songs and an alternate reality version of “Reactor Zero EP” with a hard rocker that has a voice like Lemmy of Motorhead.

What are your long term goals for your music?

My goals really are to have an audience for the music that I create. Without listeners there is not a reason to make music. I have to have an outlet to create. I want to continue to push myself in making new music, work at getting better on my playing and explore where my ideas lead me. It would be awesome to put together a live bad and play out as Replicant Theory, but logistically it would be tough.

What is next for Replicant Theory?

My next new project is a 10 minute progressive song that may or may not be instrumental. Once that is done I will think of another topic for an EP and start writing it.

Thanks for your time!

—–

Find Replicant Theory on the web:

https://replicanttheory.com
https://replicanttheory.bandcamp.com
https://twitter.com/replicanttheory

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